Java & Bedrock
Smite
Smite increases melee damage against undead mobs, including zombies, skeletons, phantoms, withers and other entities in the undead category.
Smite- Maximum level
- 5
- Edition
- Java & Bedrock
- Compatible
- Sword and axe
- Treasure
- No
- Tradeable
- Yes
- Enchanting table
- Yes
Equipment and conflicts
Compatible equipment: Sword and axe. It cannot normally be combined with Sharpness, Bane of Arthropods.
Effect by level
| Level | Effect | Expected multiplier |
|---|---|---|
| 1 | +2.5 damage to undead | Varies by mechanic |
| 2 | +5 damage to undead | Varies by mechanic |
| 3 | +7.5 damage to undead | Varies by mechanic |
| 4 | +10 damage to undead | Varies by mechanic |
| 5 | +12.5 damage to undead | Varies by mechanic |
How the mechanic works
- Each level adds 2.5 damage to eligible undead targets.
- The bonus does nothing to targets outside the undead category.
- Smite conflicts with Sharpness and Bane of Arthropods in normal survival enchanting.
Affected blocks and drops
- Swords and axes
- Undead mobs such as zombies, skeletons, drowned, phantoms and the wither
- Conflicts with Sharpness and Bane of Arthropods
How to obtain
- Enchant compatible equipment at an enchanting table.
- Apply a matching enchanted book at an anvil.
- Find or trade for an enchanted book that contains this enchantment.
Sources
Edition identifiers
Java: minecraft:smite (numeric registry ID 35).
Bedrock: minecraft:smite (numeric registry ID 10).
/enchant @s minecraft:smite 5/enchant- Adds an enchantment to a held compatible item.
@s- The entity executing the command; usually you in chat.
minecraft:smite- The Java identifier for Smite.
5- The enchantment level to apply.
The target must be holding a compatible item, and commands require cheats or sufficient operator permission.