Automation & transport
Vibrations and Sculk
Transmit game events through sculk sensors and shriekers. This guide summarizes the stable core rules and identifies where edition or version checks are required.
Vibrations and Sculk- System
- Vibrations and Sculk
- Category
- Automation & transport
- Coverage
- Core rules and edition notes
Core rules
- Vibration frequencies encode different game events.
- Wool blocks vibration paths and wool-covered actions can be silent.
- Calibrated sensors filter frequencies using redstone input.
Edition and version notes
The core concept exists in the current game, but exact timings, update order, available recipes, commands and edge cases can differ between Java and Bedrock or change between releases. Use the versioned data pages for identifiers and the Java-vs-Bedrock guides for known edition differences.