Calculation
Formula and game rule
Horizontal = √(ΔX²+ΔZ²). 3D = √(ΔX²+ΔY²+ΔZ²). Taxicab = |ΔX|+|ΔY|+|ΔZ|.
Coordinates
Measure horizontal and 3D distance between two positions.
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Game rule: Results update instantly while you type.
Step-by-step guide
Subtract the first position from the second for X, Y and Z, or enter the signed differences directly.
Use horizontal distance for maps and ground travel.
Use 3D distance for direct range and taxicab distance for axis-aligned block paths.
Calculation
Horizontal = √(ΔX²+ΔZ²). 3D = √(ΔX²+ΔY²+ΔZ²). Taxicab = |ΔX|+|ΔY|+|ΔZ|.
Worked example
Differences of X 3, Z 4 and Y 12 give 5 horizontal blocks and 13 blocks in a straight three-dimensional line.
Coordinate geometry is edition-independent and works for Java and Bedrock locations.
This page is designed for players looking for a Minecraft distance calculator, coordinate distance, 3D block distance. The calculator runs locally in your browser and updates without sending your world coordinates or command inputs to the server.
Common questions
Use horizontal for X/Z travel and 3D when vertical separation must count toward the range.
It is the total distance when moving separately along the X, Y and Z axes without diagonal shortcuts.