Java Edition
Coordinates appear through the F3 debug screen.
Edition comparison
Java and Bedrock use the same X, Y and Z axis directions and the same 8:1 horizontal Overworld-to-Nether scale. The main difference is how coordinates and technical position details are displayed.
Java vs Bedrock: CoordinatesCoordinates appear through the F3 debug screen.
Show Coordinates can be enabled in world settings.
| Feature | Java Edition | Bedrock Edition | Why it matters |
|---|---|---|---|
| Axis directions | East increases X, west decreases X, south increases Z and north decreases Z. | Uses the same signed axis directions. | Coordinate conversion and compass math transfer directly. |
| Coordinate display | The F3 debug screen exposes precise position, facing, chunk and many diagnostic values. | Show Coordinates can display position through world settings; other diagnostics use Bedrock-specific interfaces. | Java offers more built-in debug detail, while Bedrock makes basic position easy to keep visible. |
| Nether scale | Divide Overworld X/Z by 8 to target Nether coordinates. | Uses the same 8:1 horizontal ratio. | The site's Nether and portal calculators work for both editions. |
| Chunks | Horizontal chunks cover 16 × 16 blocks. | Horizontal chunks also cover 16 × 16 blocks. | Block-to-chunk floor division, including negatives, is shared. |
Choose a design, command or workflow explicitly tested for your edition; coordinates behaviour is not always portable.