Equipment & progression
Experience and Levels
Collect experience points and spend levels on equipment operations. This guide summarizes the stable core rules and identifies where edition or version checks are required.
Experience and Levels- System
- Experience and Levels
- Category
- Equipment & progression
- Coverage
- Core rules and edition notes
Core rules
- The points needed per level increase in tiers.
- Enchanting and anvils spend levels rather than a fixed point amount.
- Death normally drops only part of the stored experience.
Edition and version notes
The core concept exists in the current game, but exact timings, update order, available recipes, commands and edge cases can differ between Java and Bedrock or change between releases. Use the versioned data pages for identifiers and the Java-vs-Bedrock guides for known edition differences.