Survival & combat
Hunger and Saturation
Manage food level, hidden saturation and exhaustion. This guide summarizes the stable core rules and identifies where edition or version checks are required.
Hunger and Saturation- System
- Hunger and Saturation
- Category
- Survival & combat
- Coverage
- Core rules and edition notes
Core rules
- Actions accumulate exhaustion before food level falls.
- Saturation is consumed before visible hunger points.
- Food choice affects both restored hunger and saturation.
Edition and version notes
The core concept exists in the current game, but exact timings, update order, available recipes, commands and edge cases can differ between Java and Bedrock or change between releases. Use the versioned data pages for identifiers and the Java-vs-Bedrock guides for known edition differences.