Survival & combat
Movement and Fall Damage
Apply walking, sprinting, swimming, gliding and landing rules. This guide summarizes the stable core rules and identifies where edition or version checks are required.
Movement and Fall Damage- System
- Movement and Fall Damage
- Category
- Survival & combat
- Coverage
- Core rules and edition notes
Core rules
- Movement speed changes with terrain, effects and actions.
- Fall distance accumulates until a landing or reset condition.
- Water, ladders, slow-fall effects and certain blocks alter fall damage.
Edition and version notes
The core concept exists in the current game, but exact timings, update order, available recipes, commands and edge cases can differ between Java and Bedrock or change between releases. Use the versioned data pages for identifiers and the Java-vs-Bedrock guides for known edition differences.