World & environment
Coordinates and Direction
Use XYZ positions, chunks, facing and relative coordinates. This guide summarizes the stable core rules and identifies where edition or version checks are required.
Coordinates and Direction- System
- Coordinates and Direction
- Category
- World & environment
- Coverage
- Core rules and edition notes
Core rules
- X and Z are horizontal axes; Y is elevation.
- Chunks divide the world into 16 × 16 horizontal regions.
- Commands support absolute, relative and local coordinate forms.
Edition and version notes
The core concept exists in the current game, but exact timings, update order, available recipes, commands and edge cases can differ between Java and Bedrock or change between releases. Use the versioned data pages for identifiers and the Java-vs-Bedrock guides for known edition differences.