World & environment
Time and Daylight Cycle
Convert game ticks into day phases and scheduled behavior. This guide summarizes the stable core rules and identifies where edition or version checks are required.
Time and Daylight Cycle- System
- Time and Daylight Cycle
- Category
- World & environment
- Coverage
- Core rules and edition notes
Core rules
- A normal day-night cycle lasts 24,000 game ticks.
- Sleeping can skip the night when requirements are met.
- Time affects sky light, mobs, villagers and block behavior.
Edition and version notes
The core concept exists in the current game, but exact timings, update order, available recipes, commands and edge cases can differ between Java and Bedrock or change between releases. Use the versioned data pages for identifiers and the Java-vs-Bedrock guides for known edition differences.