World & environment
World Generation
Generate terrain, biomes, features and structures from a seed. This guide summarizes the stable core rules and identifies where edition or version checks are required.
World Generation- System
- World Generation
- Category
- World & environment
- Coverage
- Core rules and edition notes
Core rules
- Seed and version determine deterministic generation inputs.
- Noise settings shape terrain and biome placement.
- Features and structures apply additional placement rules.
Edition and version notes
The core concept exists in the current game, but exact timings, update order, available recipes, commands and edge cases can differ between Java and Bedrock or change between releases. Use the versioned data pages for identifiers and the Java-vs-Bedrock guides for known edition differences.